Close Combat | ||||||||||||||||||||||||
A Bridge To Far | ||||||||||||||||||||||||
Close Combat:A Bridge To Far, Close Combat: A Bridge Too Far is a real-time, historically accurate World War II strategy game that puts you in command of either the Allied or Axis forces during the epic Operation Market Garden battle in German controlled Holland. This follow up to the original Close Combat, winner of PC Gamers "Best War Game of the Year" award, features highly realistic tactical combat for intense "in the trenches" fighting, adds a new strategic layer to challenge players to out-think their opponents in the war room, and includes dynamic battle flow in which players can push or be pushed back across battle maps. Another new innovation will be Battlemaker, which gives players the ability to create customized battles by setting deployment zones, victory locations, initial force mix and requisition points. And it wouldn't be a Close Combat sequel without realistic soldier behaviors and full multiplayer capabilities. See if you have what it takes to rewrite history, or better yet, see if you have what it takes to lead men into battle, survive, and win. As the clock ticks down in the desperate fight to control five strategic bridges across the rivers Rhine, Waal and Maas, you'll see why Operation Market-Garden is easily one of the most dramatic battles of World War II. The biggest airdrop operation ever attempted, this battle cost the Allies nearly twice as many casualties as D-Day and although it was hoped to be the lightning strike needed to end the war in 1944, things didn't quite go as planned !! | ||||||||||||||||||||||||
Comment's About Close Combat | ||||||||||||||||||||||||
"A unique real-time strategy game which goes one step further by adding elements usually found in hex-based war sims while keeping the action fast-paced. Clearly, A Bridge Too Far is a real-time strategy game with brains." Happy Puppy, September '97 "This holiday's deluge of real-time strategy games are to Close Combat: A Bridge Too Far what ROTC is to West Point -- your standard-issue RTS game is kiddie-fare compared with Microsoft's 'serious' re-creation of the Allied airborne assault in Holland at the end of World War II." Gamepower, September, '97 "With all of these additions and enhancements, the realism of the troops behavior and the strategic realism of the battles themselves, I have to say I am eagerly awaiting Microsoft's Close Combat 2." Gamesmania, September, '97 "While I've yet to serve in any war (knock knock), to me, this is the truest representation of war yet. The sounds of incoming fire and soldiers screaming are so accurate, you'll feel remorse when a unit bites it and fear when the ambush opens up on you." Gamepen, September, '97 "While a lot of companies would have been content in simply creating an expansion pack for their original engine, Atomic has wisely listened to the wishes of fans and have implemented just about everything you could ever want from a historically accurate real-time game." Online Gaming Review, September, '97 "If it isn't one of the most popular Internet strategy titles around, I'll swallow my stogie." Computer Gaming World, August, '97 | ||||||||||||||||||||||||
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